Chat without MXP | Wed Nov 25 22:13:31 2009 MST |
| Not sure if this will be helpful to you, but IOM has chat monitor support for Portal if you look at help portal. |
>Chat without MXP | Thu Nov 26 09:16:06 2009 MST |
| On Wed Nov 25 22:13:31 2009 Jomo wrote post #3: > Not sure if this will be helpful to you, but IOM has chat > monitor support for Portal if you look at help portal. Hmm, help portal didn'T tell me anything about how to turn it on... Either I'm doing something wrong, or things are like this: For both portal and MXP, the mud expects the client to send them something first and thus "tell" the mud that it can handle either of the protocols. I doubt there are ways to turn either feature on by force, i. e. by a player command. Trying to do so with mxp party or mxp channel didn't visibly change anything for me at least. So I'm still stuck for party channel. For everything else I have at least found ways... Though they may not be very 'beautiful'... |
>>Chat without MXP | Thu Nov 26 19:36:45 2009 MST |
| stupid question: did you turn mxp on? i understand, btw, what you're talking about, but frankly i wish we'd get rid of mxp stuff. i think it gives zmud people an annoying advantage in certain situations. well, zmud and any other client (i include cmud with zmud) |
>Chat without MXP | Fri Nov 27 01:38:05 2009 MST |
| MXP is just messages. You can get the same info w/o it.
Haven't found anything new that i can do with MXP that i couldn't before. |
>>Chat without MXP | Fri Nov 27 02:26:31 2009 MST |
| On Fri Nov 27 01:38:05 2009 Snoop wrote post #9: > MXP is just messages. You can get the same info w/o it.
> Haven't found anything new that i can do with MXP that i couldn't before. 09:40:50 You tell Snoop : tell me how it looks like with mxp actvely turned on 09:41:50 Snoop tells you: just sends tags, like you get the party line with <PARTY_LINE>stuff</PARTY_LINE> 09:42:01 Snoop tells you: tho you don't see the tags in the client ofc 09:42:42 You tell Snoop : OK. How does it look like if 'stuff' is more than a line? 09:43:36 Snoop tells you: same as anything 09:44:56 You tell Snoop : would you agree that it's most probably <PARTY_LINE>blah blah blah{linebreak}bleh bleh bleh</PARTY_LINE>? 09:45:18 You tell Snoop : i mean, even if you can't see it 09:46:24 Snoop tells you: not really =) there isn't any linebreak sent by the server, so any linebreak would be client side, and so it should know it's not really there =) 09:47:06 You tell Snoop : oh, there isn't... 09:47:16 You tell Snoop : dream on 09:47:31 Snoop tells you: haha 09:47:43 Snoop tells you: linebreaks are only there cause you run out of monitor 09:48:08 You tell Snoop : no, they are sent by the server side 09:48:47 Snoop tells you: only at the end of the message =) not in the middle of it (as you implied) 09:49:07 You tell Snoop : a lie with standard settings 09:51:13 You tell Snoop : type columns 09:52:16 Snoop tells you: that's interpreted by the client 09:52:40 You tell Snoop : no, it's not 09:53:35 You tell Snoop : please, stop being a smartass though you have no clue regarding this topic 09:53:45 Snoop tells you: haha 09:53:50 Snoop tells you: i speak the truth 09:56:37 You tell Snoop : well, claiming that a mud command is interpreted by the client just tells me how much you know about the subject 09:58:14 You tell Snoop : just the simple fact that columns is documented in the mud's help files and not in your client's should tell you something 10:03:36 You tell Snoop : so i assume i could “fix“ the one problem with the party channel by typing columns 9999 or so 10:04:30 You tell Snoop : but you actually don't wanna know how descriptions for rooms look like for me then 10:05:15 You tell Snoop (Idle 6m2s): since, I assume, in contrast to your client, mine doesn't word wrap incoming text
So, to get back to the beginning... you know, it'd help a big deal being able to determine where that party message ends by having some tag </PARTY_LINE> at the end. However, I'd rather have more subtle means, like the indentation in tell, since I would definitely have to actually see </PARTY_LINE> tag with my client, even if I could by some means manage to actively turn MXP on with it. As you can see above, triggering on the indentation works quite fine, since the above is a (copy-edited) paste of my communications window (and not from last tell). I just think, we have this columns command, and party channel and tell uses it, but in different ways, while the other channels don't... I don't think bringing that in line would be a bad thing, so why not make it all work like tell works...
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>>>Chat without MXP | Fri Nov 27 02:30:57 2009 MST |
| OK, I have to admit, in my last posting, the captured output does no longer look like in my window since it actually got word wrapped by the mud, lol. |
>Chat without MXP | Fri Nov 27 04:56:35 2009 MST |
| Guess you'll just have to live in an uncaptured world. |
>>Chat without MXP | Fri Nov 27 17:31:26 2009 MST |
| On Thu Nov 26 09:16:06 2009 Astarte wrote post #6: > On Wed Nov 25 22:13:31 2009 Jomo wrote post #3: > > Not sure if this will be helpful to you, but IOM has chat > > monitor support for Portal if you look at help portal. > Hmm, help portal didn'T tell me anything about how to turn it on... > Either I'm doing something wrong, or things are like this: > For both portal and MXP, the mud expects the client to send them > something first and thus "tell" the mud that it can handle either > of the protocols. I doubt there are ways to turn either feature > on by force, i. e. by a player command. Trying to do so with > mxp party or mxp channel didn't visibly change anything for me > at least. So I'm still stuck for party channel. For everything > else I have at least found ways... Though they may not be very > 'beautiful'...
Portal you might have to kick start it. I forget the optino but its under file.
Last time I looked they were supposed to trigger on something in our login screen which we had. their triggers was not firing correctly.
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>>>Chat without MXP | Fri Nov 27 17:35:43 2009 MST |
| > tell, since I > would definitely have to actually see </PARTY_LINE> tag with my > client, even if I > could by some means manage to actively turn MXP on with it. As you > can see above, > triggering on the indentation works quite fine, since the above is a > (copy-edited) > paste of my communications window (and not from last tell). > I just think, we have this columns command, and party channel and > tell uses it, but > in different ways, while the other channels don't... I don't think > bringing that in > line would be a bad thing, so why not make it all work like tell works... > > snipped a lot of stuff here.
You are both correct and wrong in certain parts.
The client has the option to tell the mud what its column settings should be. not all clients support that of course so you can adjust it manually.
The mud puts the linefeeds in at the setting you specified.
However... when MXP is enabled the linefeeds are not sent otherwise the closing tag is not found.
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