High/Low Player Xp Bonus | Thu Jan 31 14:41:52 2013 MST |
| Yeah, this really needs to be adjusted to our current pbase. It wont be getting a whole lot larger so it'd be nice if we saw the bonus even once in a while.
- Denim P.s Multiplaying = good idea |
>High/Low Player Xp Bonus | Thu Jan 31 18:50:05 2013 MST |
| if people logged off & didnt idle all the time, you would see the low player bonus alot. |
>High/Low Player Xp Bonus | Fri Feb 1 15:22:45 2013 MST |
Vor | admin | offline |  |
| Just as an FYI, prior to any responses to Denim's OP, I change the way it does this. The low is still 10, but now the first upper bonus is 40 and then 2nd is 60. However, I made it only count active people (the same is true for the low).
Keep in mind that the original reason for the upper bonuses was that it was harder to find somewhere to exp when so many people were on. However, while that is not so much of an issue anymore, I am willing to lower it as much as I have (which is 10 from the first upper and 15 from the 2nd upper) because A) it only counts active people, and B) more of our high level players are in a position to clear exp high level exp areas in smaller parties. |
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