Tests | Fri Jan 18 22:39:44 2013 MST |
Vor | admin | offline |  |
| so I'm trying something out, and we'll see how it goes after reboot nd whether or not I need to quickly undo it, but what I have done is roughly increased player hps, eps, and sps by 1.5x. similarly regen is upped, healing spells heal more, spells and skills cost more, etc. familiars are also going to see the boost (including to regen for those that regen).
the reason for doing this is that it gives us a wider range of numbers to play with during testing, and will hopefully allow us to better fine-tune things.
as of right now, there should be no tuned. i have gone so far s to make sure that the healing from things like diffus magic and soul drain and life drain etc are all marked up to meet the difference in hps/etc.
now, the reason that this is not an uptune is that i have also made players and player familiars take 1.5x as much dmg as they used to.
in theory everything should be equalled out, at which point i will have a little more room to move numbers around in the future.
this does not take effect until reboot, hopefully. if it seems like something is working way too well, then i guess i will reboot early to make it all go into effect across the board. |
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