Vor | admin | offline |  |
| made a change (or really, added on to) unholy/holy rupts/vulns.
basically i added extra functionality to spells and a few other things that add information so that we know, for instance, that hand of god is a religious spell, a good (alignment wise) spell, and a weaver spell. now, I have not gone through and done this with alls pells (and I may never get around to doing that unless there is call for it), but as of now, unraveller and weaver spells do work on this.
so the change to unholy/holy vulns/rupts is that not only do they affect the vulnerability the mob has to unholy/holy dtypes, but also to holy/unholy magic. now, that doesn't mean that if you put up holy vuln, hand of god is now double vulned. instead, it means that if hand of god did, for instance, phys dmg, it would currently check out some numbers and decide whether or not it should be using the mob's res to phys or the mob's res to holy.
as of now, few things are really affected by this, but there's no reason that more cannot be. |