diffuse magic | Fri Oct 5 17:26:55 2012 MST |
Vor | admin | offline |  |
| i changed diffuse magic some. lemme quickly go over changes. 1) if the target has 0 sps, you will simply not be able to succeed OR fail, and you will not be charged sps.
2) average sp draining, as stated in the help file, is boosted by using the spell meditate. i will warn you, the total average draining (meaning draining before randomness is applied and things like hef) has a limit.
3) hef obviously adds to that limit, but now things like tumbling can detract from it.
4) you will no longer do any combat damage with this spell. all it does is sp drain/sp heal.
5) healing guild rank (which yes, you only get from this spell) adds more to the final healing (which is not part of the draining, so it's sort of like free sps tacked on).
lemme know if you have any questions about it other than that. |
>diffuse magic | Fri Oct 5 20:21:58 2012 MST |
| noticed a kinda silly error. i won't get too technical but i realized that basing it on average "damage" would kind of screw lowbies who didn't have the masteries to do as much dmg (so the cost wouldn't be covered).
fixed it so that it won't afect the cost of the spell, and also went ahead and made it so that the cost is always covered assuming e mobs has enough sps to cover the cost. |
>>diffuse magic | Fri Oct 5 20:22:30 2012 MST |
| of course, the net gain is still the same. |
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