hemophilia | Sun Aug 25 22:43:44 2013 MST |
Vor | admin | offline |  |
| changed hemophilia quite a bit, but the damage it does is (or should be identical). the difference is that instead of doing phys damage for bleeding, it uses the bleed module used by mordulak's bloodletting. so essentially, if the mob takes, say, cold damage, it will taking freezing damage. if the mob takes fire damage, it will burn. etc.
the only noticeable difference (besides messages), is that witches won't count as the killer necessarily if bleeding wounds kill the mob. |
>hemophilia | Sun Aug 25 22:53:39 2013 MST |
| On Sun Aug 25 22:43:44 2013 Vor wrote post #25: > changed hemophilia quite a bit, but the damage it does is (or should > be identical). the difference is that instead of doing phys damage > for bleeding, it uses the bleed module used by mordulak's > bloodletting. so essentially, if the mob takes, say, cold damage, it > will taking freezing damage. if the mob takes fire damage, it will > burn. etc. > > the only noticeable difference (besides messages), is that witches > won't count as the killer necessarily if bleeding wounds kill the > mob. Cool, i like this..haven't tried the change yet, but rad! |
>>hemophilia | Sun Aug 25 23:10:28 2013 MST |
Vor | admin | offline |  |
| On Sun Aug 25 22:53:39 2013 Esoteric wrote post #26: > > be identical). the difference is that instead of doing phys damage > > for bleeding, it uses the bleed module used by mordulak's > > bloodletting. so essentially, if the mob takes, say, cold damage, it > > will taking freezing damage. if the mob takes fire damage, it will > > burn. etc. > > > > the only noticeable difference (besides messages), is that witches > > won't count as the killer necessarily if bleeding wounds kill the > > mob. > Cool, i like this..haven't tried the change yet, but rad! for now there is one difference actually: mobs won't bleed if you aren't in combat.
theoretically after reboot that won't be an issue. |
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