shifter in general | Mon Oct 29 21:08:38 2012 MST |
Vor | admin | offline |  |
| hi, i know a lot of you have been using warrior skills (namely weaponmaster) and such to make yourselves better. as a result, tuning high level shifters can be somewhat of a problem... you guys are getting bonuses that weren't really intended for shifters, and the most useful way to tune a guild is modifying the guild's own stuff.
to this effort, i have slightly uptuned all shifters by changing the way a few things work. for one, i have upped shifter's inherent chance to crit, stun, and do moderate crit damage. for two, i have removed weaponmaster (and devastating blow) from the masteries that give you bonuses to crit damage, removed weaponmaster from the list of skills that gives you +crit, and didn't really need to hange anything in your crit chance, so now that's up hihger than it used to be.
that's not to say that i won't later reduce these numbers somewhat, but i did want to make shifter easier to tune.
also, training multiweapons in your 2ndary alpha[s] will no longer actually add to your chance to hit with those weapons. now it is all based on your form-modified chance to hit with your extra shifter weapons.
while secondary multiweapons doesn't add much, it does add some, and i'd rather not let it since it's pretty out of theme (as is weaponmaster being an affecting mastery of anything). |
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