infuses/wardings | Sat Jan 12 17:00:30 2013 MST |
Vor | admin | offline |  |
| lowered the base power of infuses and wardings, but made them each gain their own grank. basically the breakdown (which i am being generous in giving you) is infuse, warding, and the dtype. so a fire warding adds to warding and fire, and a fire infuse adds to infuse and fire. infuses check infuse and their dtype, wardings check warding and their dtype.
the end result is that the styles you use more will gain more power. if you use acid ward and poison infuse, acid, poisin, infuse, and warding will all get better.
at this time, the potential for power is greater than what you already had, but since no one has infuse, warding, acid, poison, phys, electric, or fire grank, you are all weaker than you were before.
hopefully this lets you have fun empowering yourselves to be better and actually makes the claims that different infuses and wardings got better through use accurate. :) |
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