guild rank/mastery | Mon Jun 25 10:24:01 2012 MST |
Vor | admin | offline |  |
| i noticed (and other wizards agreed) that guild rank is kind of oddly done. instead of the most important category (healing for healers, prot for abjs, dmg for evokers, etc) taking longest to max (since there's so much potential for power in those guilds in those categories), you ended up maxing the potential for your main category super fast and were then left in a position where maxing the other categories more or less required finding ways to use skills and spells that added to them outside of normal game play.
that, ladies and gentlemen, is stupid. what i have done is basically to change the value received when your guild rank/mastery are queried so that it artificially boosts the less important categories and artificially reduces the most important categories. the end result is that you really should be able to effectively max guild rank (and ach individual category) through normal game play with no need for 'guild rank botting'.
should be an uptune for almost everyone struggling with guild rank. |
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