Fixed bug: 11177 | Tue May 11 21:56:48 2010 MST |
Vor | admin | offline |  |
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Report Number: 11177 Original bug report by Zifnab on Tue Sep 30 14:27:09 2008
Object: Unknown Creator: Unknown Room: /wiz/zifnab/workroom
Not sure if this is the cause of mamoru's problem or not but it is defintely an issue..
*Bad argument 1 to call_other() Expected: string or array or object Got: 0. Object: /obj/spells/harmer/objects/corpse_speaking_mike#1800568 at line 48
#0: '<function>' at <none> (<function>) at /:0 #1: 'dispatch_modal_input' at <none> (/secure/user/inputsys.c) at line 318 #2: '<function>' at <none> (<function>) at /:0 #3: 'rcv_password' at <none> (/secure/user/login.c) at line 659 #4: 'existing_user_ready' at <none> (/secure/user/sw_body.c) at line 72 #5: 'sw_body_handle_existing_logon' at <none> (/secure/user/sw_body.c) at line 348 #6: 'incarnate' at <none> (/secure/user/sw_body.c) at line 218 #7: 'enter_game' at <none> (/std/player.c) at line 604 #8: 'finish_enter_game' at <none> (/std/player.c) at line 456 #9: 'load_eq' at <none> (/std/player.c) at line 298 #10: 'CATCH' at <none> (/std/player.c) at line 298 #11: 'create' at /obj/spells/harmer/objects/corpse_speaking_mike#1800568 (/std/object.c) at line 191 #12: 'setup' at /obj/spells/harmer/objects/corpse_speaking_mike#1800568 at line 48
Islands of Myth > dbxfrme mamoru 12 Typo. Islands of Myth > Gab, the Pawn Broker [sales]: I have a Backbiter for sale for 600,000 gold. [login]: Mjukis enters Islands of Myth (Mindflayer level 5). dbxframe mamoru 12 /trans/cmds/dbxframe.c: "mamoru" ------/obj/spells/harmer/objects/corpse_speaking_mike.c:48 - setup(NULL, NULL) locals: "ear" ---------------------------------------------------------------- ls_oCorpse = oCorpse; ls_oPriest = oPriest; set_id("bone"); set_adj(boneType); set_in_room_desc("A "+boneType+" bone"); => set_long("The "+boneType+" bone of "+add_article(oCorpse->query_race())+ ". This can be used to communicate through it. The commands "+ "to do this are:\n"+ "\tlabel bone STR\n"+ "\tlabel bone emote STR\n"+ "Note that only automatic emotes work.");
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Vor wrote on Tue May 11 21:56:48 2010
Fixed
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